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Tool Creation

Recently I have been attracted to Tool Development in Unity. 
Here is my best work on the subject.

NicePng_tools-png_107944.png

Second Order Transform

Procedural Map Generator

This tool is used to dampen the changes of a Unity transform (Position / Rotation / Scale) in real time. Users can alter the behavior of the dampening effect, which can be done thanks to a custom editor tool that displays the effects in a graph.

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This tool is an expansion of t3ssel8r's video, "Giving Personality to Procedural Animations using Math".

A tool I developed that uses the Wave Function Collapse algorithm to generate square or hexagonal-tiled maps based on previously input constraints of adjacency. The tool was developed with the help of educational videos on the subject like Martin Donald's "Superpositions, Sudoku, the Wave Function Collapse algorithm".

​The system has constraints that I would like to address in the future with the addition of a backtrack functionality when it inevitably throws an error if the constrains are too tight.

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