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Data-Driven Design
Charriage Defence
Role: Dev & User Tester
This game was made for an Analytics & Data-Driven Design university module.
I collected user analytic data that was sent to an email in the form of Session reports.
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That data-driven design report can be downloaded here.
I also created a video detailing the iterated changes, which is to the right of this text:
I then used that data to iterate on the design of the game, changing Gameplay and UI to improve an experience that was initially flawed.
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