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Gameplay Design

GamepadPNG.png

Some of my projects where I have taken the role of the Gameplay Designer.

Role: Solo Developer

Throw and retrieve your magnetic ball to make your way through enemies and platforms.

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FPS prototype created for a university module.

Role: Solo Developer

Student project adapting the movie They Live (1988). I created a mechanic based on the movie (being able to discover secrets through taking pictures) and developed a level to showcase that mechanic.

Role: Gameplay Designer

Horror game created by 6 students for a university module. Enemies attack and follow players when they make eye contact, which acts as both a survival and a puzzle mechanic.

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