top of page
Gameplay Design
Some of my projects where I have taken the role of the Gameplay Designer.
Role: Solo Developer
Throw and retrieve your magnetic ball to make your way through enemies and platforms.
​
FPS prototype created for a university module.
Role: Solo Developer
Student project adapting the movie They Live (1988). I created a mechanic based on the movie (being able to discover secrets through taking pictures) and developed a level to showcase that mechanic.
Pandora's Madness - Group 13
Role: Gameplay Designer
Horror game created by 6 students for a university module. Enemies attack and follow players when they make eye contact, which acts as both a survival and a puzzle mechanic.
bottom of page