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Welcome to my Portfolio

I am an adaptable and resilient Technical Designer, currently studying for a
Master's in Game Programming at U-Tad, in Madrid.

I have experience in UX Design, Tools Design, and Data-driven design.

Line Pulser

UX Researcher & Designer

  • Prototyped an innovative inventory system and iterated upon it.

  • Utilized research and playtesting to improve the UX of that inventory.

  • Created aim-assist solutions tailored to the game's needs.

Wave Function Collapse

Tools Programmer

  • Developed a Modular Unity Package for procedurally generating maps using the Wave Function Collapse algorithm.

  • Designed the tool's workflow to avoid possible errors and reduce the complexity of use, while maximizing the system's flexibility.

  • Created a Custom Editor Interface for the tool.

The Treasure Test

Programmer & Designer

  • Integrated a narrative visual scripting tool (Fungus) with custom scripts, enabling the narrative designer to control the flow of gameplay.

  • Created and maintained a Version Control System through GitHub.

Carriage Defence

User Playtester & Programmer

  • Developed scripts to collect game data from playtesters remotely.

  • Created scripts to visualize playtest data sets to inform design decisions.

  • Identified design hurdles, proposed solutions, and tested the results.

More Work

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