Welcome to my Portfolio
I am an adaptable and resilient Technical Designer, currently studying for a
Master's in Game Programming at U-Tad, in Madrid.
I have experience in UX Design, Tools Design, and Data-driven design.
UX Researcher & Designer



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Prototyped an innovative inventory system and iterated upon it.
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Utilized research and playtesting to improve the UX of that inventory.
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Created aim-assist solutions tailored to the game's needs.
Tools Programmer
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Developed a Modular Unity Package for procedurally generating maps using the Wave Function Collapse algorithm.
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Designed the tool's workflow to avoid possible errors and reduce the complexity of use, while maximizing the system's flexibility.
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Created a Custom Editor Interface for the tool.
Programmer & Designer
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Integrated a narrative visual scripting tool (Fungus) with custom scripts, enabling the narrative designer to control the flow of gameplay.
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Created and maintained a Version Control System through GitHub.
User Playtester & Programmer




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Developed scripts to collect game data from playtesters remotely.
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Created scripts to visualize playtest data sets to inform design decisions.
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Identified design hurdles, proposed solutions, and tested the results.
More Work

